Genuine Article
A downloadable game
Everyone wants your seal. Not everyone wants the truth.
Vienna, 1901. You step behind the counter of an antiques appraisal bureau. Clients bring valuables, family heirlooms and convincing stories. But an object's worth and the truth of its origins are two different things.
A magnifying glass, acid, reference books and a keen eye — these are your starting tools for your first day on the job. Learn to spot what your clients would rather hide. Your findings will become an official document. And your seal can lend weight even to a lie.
Examine objects. Don't guess the answers.
Inspect hallmarks and signs of wear, test metals on a touchstone and check your discoveries against reference books. One small detail can cast doubt on a client's entire story.
A genuine object doesn't always come with an honest history. And a suspicious visitor isn't necessarily carrying a fake.
The game never states the answer and there is no hint button.
Decide what to certify
Gathering evidence is only part of the job. Reach a conclusion, support it with what you actually saw, and press your seal into the wax. Once the wax has set, nothing can be rewritten.
Sometimes the truth isn't what people are willing to pay for. Will your verdict stay honest when a lie becomes more profitable?
What's in this demo
- your first working day at the bureau: five clients, one after another
- three tools: the loupe, the touchstone with acid, the book of hallmarks
- the full certificate ritual: verdict, grounds, signature, hot wax, seal
- the evening: a hiding place in your uncle's furniture, and the ledger
- the morning of the second day — where the demo stops
About an hour. Mouse only. Single player.
What's not in the demo yet
The remaining tools arrive in the full game, one per day: scales, water, raking light, a brass template, breath on cold metal, and your uncle's ledger. Days two through seven, the four endings and the rest of the hiding places are not here either.
What seems like a thorough examination today will be just the first step tomorrow.
Languages
English, Ukrainian, German, French, Italian, Spanish, Portuguese, Polish, Czech, Romanian, Norwegian, Turkish, Russian, Vietnamese, Simplified Chinese.
In the Ukrainian version the bureau stands in Lviv, not Vienna — the city, the street and the names are all changed. Both cities belonged to the same empire and the same system of assay offices, so nothing in the story breaks.
The full game
Genuine Article releases on Steam. If the demo holds you, the wishlist is the thing that helps most.
https://store.steampowered.com/app/5089930/?utm_source=itch&utm_campaign=demo
A note on the art
The illustrations were made with generative AI tools and then reworked by hand, scene by scene, to hold one consistent style. The hallmarks, dates and assay practices in the game are checked against historical sources.
Spotting a fake is only half the job. Will you have the courage to expose it?
| Updated | 3 days ago |
| Published | 6 days ago |
| Status | In development |
| Author | Skuchypets |
| Genre | Puzzle, Adventure |
| Tags | Atmospheric, Detective, Mystery, Singleplayer, Story Rich |
| Links | Steam |
| AI Disclosure | AI Assisted, Sounds |
Install instructions
Download, unzip, and play
Development log
- One of these two hallmarks is lying6 days ago

Comments
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Tried to play it:
1)You say only images are AI generated, but the in-game text seems ai-generated, too
2)I could not put the red wax on the paper. When I right-clicked, it disappeared entirely, locking me.
Thanks for giving it a try and reporting this! I’ve confirmed the bug: right-clicking while holding the sealing wax makes it disappear instead of returning it to the table. I’ll upload a fixed build within the next hour so you can try again. Sorry it blocked your progress.
About the writing: which language were you playing in? Were there any particular lines that felt unnatural or AI-generated? I’m reviewing the text, and specific examples would really help.